Glossary script

Motivation & Philosophy

Little Fighter 2 has received significant recognition and popularity since its initial release. Being the most sophisticated fighter game ever built, LF2 is also extremely customizable with its data file architecture. Over the years, numerous modifications have been made, ranged from spriting, data changing to exe editing. A vast amount of related work, including comics, animations and novels, have been created by thousands of people from all over the world, creating a strong and truly amazing community.

It is very limiting of what we can do with a compiled executable even with techniques like exe editing. But development of LF2 has been dormant for some years while the author has no plan to open source it. To move forward, the community has to own a code base and have right and ability to develop on it. Let us take this first step to the continuity of LF2.

I believe the web, open source and fine software will enable anyone, from novices to experts, to create great interactive contents and bring them to any other one.


Little Fighter 2作為世上最複雜的格鬥遊戲, 可以做出豐富多樣的動作,招式及連技. LF2的改檔機制更是賦予了玩家極大的自由去修改及擴展它. 這些年來, 人們制作了很多的改版, 技術上由改圖,改檔以至修改彙編程序, 題材上由火影到高達都有. 同時, LF2更衍生了大量動畫,漫畫,小說, 並形成了一個廣大的創作群體. 這些人來自世界各地, 印證了LF2知名度及受歡迎程度.

可是, 對於一個已編譯的程式, 即使有修改彙編的技術, 我們創作仍有很多的限制. 但LF2的開發已經停頓多年, LF2的作者也沒有開放源碼的打算. 這個創作群體若要繼續發展下去, 就必須擁有一個程式庫, 並且有權利及能力持續開發. 這就是我為延續LF2所踏的第一步.

我相信, 互聯網平台,開源程式庫 及優良的軟件可以讓任何人, 不論新手專家, 去創作一流的互動內容, 並讓它傳播至所有人的手裏.

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